PM3.02 - Game & Watch - Subroutine - 0x27c40
- if ((RandomAccessInt (0x3e6b) Equal scalar(79)))
- if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0.2)))
- if ((RandomAccessFloat (0x40b4) GreaterThanOrEqual scalar(0.6)))
- FloatVariableSubtract { variable: RandomAccessFloat (0x40b4), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x40b5), value: 0.2 }
- else
- if ((RandomAccessFloat (0x40b4) LessThanOrEqual scalar(-0.6)))
- FloatVariableAdd { variable: RandomAccessFloat (0x40b4), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x40b5), value: 0.2 }
- if ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual scalar(-0.2)))
- if ((RandomAccessFloat (0x40b4) LessThanOrEqual scalar(0.6)))
- IfStatementAnd ((RandomAccessFloat (0x40b4) GreaterThanOrEqual scalar(0)))
- FloatVariableAdd { variable: RandomAccessFloat (0x40b4), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x40bc), value: 0.4 }
- FloatVariableSubtract { variable: RandomAccessFloat (0x40b5), value: 0.2 }
- if ((RandomAccessFloat (0x40b4) GreaterThanOrEqual scalar(-0.6)))
- IfStatementAnd ((RandomAccessFloat (0x40b4) LessThanOrEqual scalar(0)))
- FloatVariableSubtract { variable: RandomAccessFloat (0x40b4), value: 0.4 }
- FloatVariableAdd { variable: RandomAccessFloat (0x40bc), value: 0.4 }
- FloatVariableSubtract { variable: RandomAccessFloat (0x40b5), value: 0.2 }
- if ((RandomAccessInt (0x3e6d) Equal scalar(1)))
- FloatVariableSet { variable: RandomAccessFloat (0x3b56), value: 1.85 }
- FloatVariableMultiply { variable: RandomAccessFloat (0x40c4), value: 0.35 }